AWARENESS OF SOCIETAL CONCERNS THROUGH DEVELOPMENT OF MULTIMEDIA PRESENTATIONS

This educational, project based exercise allows students to become agents of change through motivational learning, understanding the spirit and excitement of discovery, by expressing what they see around them in multimedia presentations, and finally creating in these presentations the world they would like to see around them.


Fostering a partnership between the students and the teachers to learn from each other. The aim is to incorporate this project into the school's curriculum as a means of teaching computer skills.


The pioneering effort was by Kundan Vidya Mandir Higher Secondry School, Ludhiana, and the first North India Multimedia Presentations Contest was also organized by them on August 28, 2001.



Who can participate in this learning game and competition


Why Choose Societal Issues as Projects

Objectives
  • Awareness and sensitization to common societal issues
  • Awareness of vulnerabilities
  • Learning to do research and not just memorizing
  • Learning through exploration and discovery
  • Learning team spirit, dynamics, cooperation, and collaboration
  • Learning negotiating and communication skills within small teams
  • Learning how to motivate people to change behavior
  • Understanding how huge profit advantage creates organizations that promote harmful activities
  • Learning to conceive, plan, develop, implement and manage projects in a timely manner
  • Learning how from data we arrive at information, which leads to knowledge, which results in practical applications, and why this process should be evaluated for usefulness.
Developing and Promoting Essential Qualities for Lifelong Success (life-skills)
  • Self-respect
  • Self-confidence
  • Self-esteem
  • Positive Attitude
  • Honesty
  • Lifelong joy of learning through exploration and discovery
Methodology and Guidelines
  • Projects should be contemporary and relevant
  • Teachers and facilitators should provide ideas not details
  • Allow students to learn to explore and to do research. Do not constrain them with your thoughts.
  • Learning should always remain fun and innovative
  • Encourage students to involve parents and community in projects
  • Teams of not more than 2-3 students
  • No professional or outside of team help in integration and development
  • Developing the process of allocating and organizing time for the project
    • Conceptualization and planning
    • Gathering information
    • Integration and testing
    • Developing the final presentation
Suggested Model Projects
  • Addictions:
    • Alcohol
    • Smoking and chewing tobacco/zarda
    • Narcotics and Drugs
  • Pollution:
    • Air
    • Land Surface
    • Water (including shortage)
  • Environmental protections
    • Bio-degradation
    • Loss of biodiversity
  • Empowerment and the role of women in India
  • Income generation schemes for rural and poor women
  • Population growth, control, stabilization
  • Why is government necessary and what is good government
  • Our rights and duties as good citizens
  • Corruption is a vicious cycle
  • Our primary health care system
  • HIV/AIDS and sexually transmitted diseases
  • Hunger and Poverty
  • Life and problems faced by a slum dweller
  • The burden of old age and caring for the elderly
A suggested three month timeline for creating the project
  • First three weeks: Conceptualization and developing the ouline
  • Second three weeks: Collecting the material
  • Third three weeks: Integrating the material
  • Last three weeks: Refining the presentation, adding sound and music, testing for effect
Learning how to Evaluate the Project and Incorporate Feedback
  • Documentation of the process and methodology
  • Regular review and evaluation of material for impact and effectivness
  • Evaluation of potential for mass dissemination
  • Periodic upgrade of presentation based on feedback and impact
Rajan Gupta